This build is optimized for the hardcore gamer who wants to enjoy gaming while trying something new. The concept? Build a character with 100,000 gold by maximizing attack speed and toughness through unique items like Admiral’s Brigadier Gauntlets and Heart of Gold
The “best race for stamina templar” is a build that can be done on the 100k Gold Stamplar Build OP! It focuses on maximizing your damage and survivability.
I was able to accomplish Veteran Hard Mode Dread Cellar and Veteran Vateshran Hollow with 100,000 gold. This month, just logging in everyday will get you 100k gold. There’s no monster, no legend, just gold, and the guide is right here. I have a few additional structures, one of which is a bar.
HERE. Also, if you want to witness me play them or ask me questions, come see me live on TWITCH. Thank you for taking the time to read this!
- The game’s most basic stam DPS
- Great resources provide long-term viability.
- AoE with a large area of effect and healing
- Because Melee is a melee game, surviving may be challenging.
- You don’t contribute any meaningful benefits to the organization.
Bar at the front (Dual Wield)
Optional weapons for the front bar:
- Dual Wield has best raw damage due to Twin Blade and Blunt along with AoE execute and great DoTs.
- Two-handed has an excellent single target execution and kill sustain, but it lacks the PvE raw damage passives.
- Bow has a long range, but it’s difficult to play alone since mobs approach you.
Purifying Light (Morph of Backlash | Dawns Wrath Skill Line) – Consider this a fantastic single target damaging ability that also increases ultimate generation. Due to hybrid adjustments, spell damage enchants really do greater damage, thus I utilize this morph. Due to the solo 10% spell damage passive while utilizing a dawns wrath ability, I explain this in the video. It also heals you while you’re at melee range.
Living Dark (Morph of Eclipse | Dawns Wrath) – an extremely strong survivability tool that scales and costs magicka; consider this your flex space; it’s not compulsory to run, but it may be a wonderful survivability tool in a pinch.
Barbed Trap (Morph of Trap Beast | Fighters Guild Skill Line) – Great single target damage and a little force increase.
Biting Jabs (Morph of Puncturing Strikes | Aedric Spear) — Our primary AoE and single target spammable. Because this lacks the restorative properties of magicka sweeps, be sure to peel back when in need of healing.
Camouflaged Hunter (Morph of Expert Hunter | Fighters Guild Skill Line) – When critical striking from the flank, slotting this talent increases weapon critical and minor berserk.
Flawless Dawnbreaker (Morph of Dawnbreaker | Fighters Guild skill line) – Excellent passives for slotting and a 20-second DPS increase. = Rend (morph of Laceration | Weapon/Dual wield skill line): good dot damage but incredible 16-second healing Without healers, it’s great for solo play.
Bar at the back (Two-Handed)
Optional weapons for the back bar:
- Due to the arena weapon and two back bar talents, two-handed play is recommended.
- Dual Wield features a superb back bar weapon in the form of BRP weaponry and a devastating cloak, but it isn’t the most popular.
- Bows have a long range and are ideal for solitary arenas such as VMA or Vateshran.
Massive AoE damage and magicka cost with Ritual Of Retribution (Morph of Cleansing Ritual | Skill line: Restoring Light).
Repentance (Morph of Restoring Aura | Skill line: Restoring Light) is a simple approach to get resources and heal. If necessary, replace this with another damaging ability such as caltrops or carve.
Armor, additional healing, and healing in the rune for tremendous survivability. Restoring Focus (Morph of Rune Focus | Skill line: Restoring Light) – Armor, extra healing, and healing in the rune for excellent survivability.
Stampede (Morph of Critical Charge | Skill line: Two Handed) – AoE damage over time with enormous AoE that hits like a truck.
Resolving Vigor (Morph of Vigor | Assault Skill Line) – A heal that heals you and nearby allies in a burst.
Crescent Sweep (Aedric Spear | Morph of Radial Sweep) – must be slotted for passive critical damage.
EASY MODE: 3x Biting Jabs, Purifying Light, and Barb Trap. As your skills improve, you may add additional benefits and debuffs.
Focus, Stampede, Ritual, bar swap, trap, purify, 3x jabs, purify, bar switch to back are the rotations.
WHY: This way, you won’t have to waste time applying buffs as you join fights or spawning.
Priority: Purifying Light > Trap
Reapply Power of the Light and return to your 2H to conduct the Stampede and close to reapply Trap after 2/3x Biting Jabs.
Power of the Light, Jabs, 2/3x, and other bar swaps
When in danger, employ dodge rolls, repentance, rune, and heal.
Unless you’re saving for a certain boss/burn mechanic, start the battle with a meteor and then put Dawnbreaker on cooldown.
This configuration is for someone who is new to the game and does not have access to Monsters, Mythics, or Trials equipment.
Briarheart may be purchased from merchants or overland Wrothgar.
- WHY? Great burst damage and healing, and a simple set to achieve.
PROGRESSION: work towards a monster helm like Selene’s or Stormfist and replace Agility Weapons with Briarheart or another 5pc.
OPTIONS WITH FLEXIBILITY
Bruma Elite Gear Vendor in Cyrodiil can provide you with Deadly Strike.
- WHY? This is a fantastic set for DoT setups.
OPTIONS WITH FLEXIBILITY
Agility: obtained in Imperial City using keys or Dungeon Finder through random dungeons, or sold by merchants
- WHY? As a two-piece set, it’s simple to get and has tremendous stats.
Make sure to concentrate on maxing up the following passive abilities to improve your character’s performance:
- Lines of ability for each class
- Skill lines for medium armor
- Guild of Fighters (optional)
- The Guild of Mage (optional)
- Unafraid (must have)
- Psychiatrist (optional)
- Alchemy Crafting (Medicinal Use for potion duration)
- War of the Alliance
- If you’re using World Vampire,
For PvE, Orcs are a well-balanced stamina race.
Stone of Mundus
Thief – Increases Critical Strike by 1333 points. Increases the Critical Strike rating by 2167 while equipped with 7 Divines armor pieces.
Points for the Champion
Fighting Finesse (Slottable) – 50 Increases critical damage and healing by 2% every level.
Aura of Biting (Passive) – 50 Increases the amount of damage you do with area of effect strikes by 2% every tier.
(Slottable) Master-at-Arms – 50 Increases the amount of damage you deal with direct damage strikes by 2% every tier.
50 Grants – Wrathful Strikes (Slottable) Your damaging abilities deal 33 weapon and spell damage every stage.
When you kill an adversary, Bloody Renewal (Slottable) – 50 restores 300 stamina every stage.
Unlimited Vitality (Slottable) – 50 Grants 28 Max Health every stage.
Rejuvenation (Slottable) – 50 Provides 1.8 points of health, magicka, and stamina every level.
50 Fortified (Slottable) Grants 34.6 Armor every level.
Steed’s Blessing is a good flex place.
30 Rationer (Passives) Increases the length of any meal or drink that raises your character’s stats every stage by 10 minutes.
(Slottable) Treasure Hunter – 50 Boost the quality of the treasure box objects you uncover.
(Slottable) Liquid Efficiency – 75 You have a 10% chance of not consuming a potion or poison every time you use it.
Broth d’Artaeum d’Artaeum d’Artaeum
Foods are one kind of item.
OVERALL: For 2 hours, increase Max Health by 3326, Health Recovery by 406, Max Stamina by 3080, and Stamina Recovery by 338.
Camoran Throne of Doubt
Foods are one kind of item.
CHEAP: For 2 hours, increase Stamina Recovery by 319 and Max Stamina and Health by 3192.
Soup-and-Saltrice with Lava Feet
Foods are one kind of item.
DPS Parse: For 2 hours, increase Max Stamina by 4575 and Stamina Recovery by 457.
Weapon Power’s Essence
Potions are a kind of item.
Major cruelty is granted, increasing weapon damage by 20% during 47.6 seconds. For 47.6 seconds, you get major savagery, which gives you 2191 weapon critical rating. 7582 stamina must be restored right away. Gives you substantial endurance, which boosts your stamina recovery by 20% for 47.6 minutes. Potions have a 45-second cooldown, so make sure you have three points in the alchemy making medicinal use passive.
Thank you for reading; here are some more useful websites!
WEAVING GUIDE FOR LIGHT ATTACK
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