The most commonly known bugs in gaming are the glitches, but there’s plenty of other issues that have been around for a long time.
The “insects names a-z” is a list of bugs that have been around for a while. The bugs range from the most popular to the least.
Migration of the Host
- If there’s an active timer in the mission and a player leaves causing a Migration of the Host. The timer will still be going down behind the loading screen which can result in an instant mission fail or near no timer left. The timer should pause until everyone has loaded from the Migration of the Host.
Worlds Without Boundaries
- (Only for Cambion Drift) One of the rewards requires the player to defend a zone, however there are no adversaries appearing or a countdown on the HUD when the player arrives. I assume this happened when I failed to return to the Necralisk after completing a fresh reward.
- If a player starts a vote for another mission without leaving the area and another player decides to leave that causes a Migration of the Host. After the Migration of the Host, the game will say there’s a mission already in progress when there isn’t. This forces the player to return to Cetus/Fortuna/Necralish.
PS4 and PS5 are two different consoles.
- If a PS5 player forces the next mission to be started while the PS4 players are still loading out. It’s possible that PS4 users will be soft locked when the next adventure begins. One result is that the score panel remains visible after the PS4 player has landed, preventing them from moving or exiting the task.
- If a PS5 player who has already logged in skips the landing sequence before the PS4 player has finished loading. Because the PS4’s skip option does not operate, gamers are forced to wait for the cinematic to end. The PS5 gamers will have sped halfway around the map by the time the film ends.
Railjack
- Before the players accomplish the desired elimination target, fighters may cease spawning. Players are forced to abandon the task as a result of this. This, I assume, happens if one of the stations is damaged.
Missions involving relics
- When starting a relic task, there’s a risk the game may blue screen of death. I can report with a brief clip on the PS4, but I don’t believe DE received them.
- When starting a relic quest, there’s a good possibility the game may soft lock and display an infinite please wait screen. The player has no option except to exit the game and restart again.
- After selecting a relic, there’s a good possibility the game will wait for other people to join. If I start with no other players via force. A 5 second timer may appear in the game, which loops to 5 seconds remaining every second. The player must cancel and choose a relic once again.
If a player is still in a party after completing the assignment, this is technically not a problem. If they chose a relic and one of them leaves the group. For others, the task and the selected artifact should not be canceled. It’s most likely the reason why gamers consistently gather in public lobbies at odd times.
There are probably more common bugs that I’ve overlooked, but these are the ones that come to mind.
Original source: link
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Bugs relating to daily quests are listed below.
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“A list of insects a-z with pictures” is a blog post that has been around for a while. It includes information about all types of bugs, from A to Z.
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