The Olvidado Pueblo, in Weird West’s world map. When you enter the pueblo, a quest will appear asking you to find and open the mine.
The “Olvidado Pueblo” is a location in the game Weird West. The mine is located inside of it. To find and open the mine, you must first find Olvidado Pueblo. Then, use your compass to head towards the north-east corner of the map. There will be a small structure with a door on it. This is where you’ll find the entrance to the mine.
Quests abound throughout Weird West’s five trips, and although many of them center on decisions and consequences, a handful of them need you to solve puzzles. One of the most significant occurs at the conclusion of The Protector adventure, when you must locate the forgotten settlement of Olvidado Pueblo. If you need assistance, continue reading.
You’ll have delivered the three bracelets to The Scholar and noted the location of Olvidado Pueblo on your map by this point in the main plot. There’s a big, mostly empty map there if you go there. Remember the three riddles on the bracelets? They’ll tell you where to stand to call the settlement. To discover the proper location, look at the screenshot below; you’ll know you’ve found it when a brief music sting plays. For a brief while, stand motionless on the stones between the rocks and trees, and the whole town will appear in a phantom flash.
Then you must navigate to the mine entrance, which is a difficult task. Go to the town’s biggest home, the one with the bricked-up windows. Locate the stairwell that leads to the balcony and leap around the first ordinary window. Climb inside and make your way to some sagging floorboards. Because the most of the chambers are locked, there’s essentially just one method to get out. To go to the bottom level, break through the planks. Return to this path to reach the piano chamber, but don’t enter just yet. Instead, return to a room you couldn’t get to earlier by using the neighboring stairs. Back downstairs, flip the switch, and several previously gated-off rooms are now accessible.
Take the battle to the Wraith in the piano chamber. Return to the trail to reach the mine entrance, which you cannot open at this time. To begin, you’ll need to be able to communicate with spirits, but happily, a new mission marker will be set in Thriving Place. To unlock the house’s main doors, flick the switch at the mine entrance; this will save you a lot of time when you return.
Return to Thriving Place, and West Standing Woman will inform you that a spirit-walking ritual requires two ingredients: Mashkiki Bark and copper. Copper is probably present in your home. If you don’t have any, you may collect it from different mines or melt down a copper bar – a copper nugget is required. When it comes to the bark, you’ll receive another quest marker that will guide you to the tree where you may peel it off. With them, return to West Standing Woman, and a cutscene will play. You’ll be able to communicate with spirits after that. Moon symbols, which you’ve certainly seen before, are used to identify them on the minimap.
With your new ability, return to Olvidado Pueblo. You’ll have to combat a couple waves of Ravenous when you arrive. Depending on your quest choices, your own relative may attack you, so be prepared to protect yourself. After the combat, return to your original location to summon the town. Speak to the ghost children inside the front door (which you hoped you had already opened). They’ll teach you the secret signal for opening the mine, which you’ll keep as a “key” in your inventory. Then you may enter the mine, confront the greed spirit, and complete The Protector’s quest.
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