It may seem impossible to beat the Battleship meta, but there are a few ways that gamers can do so. A new video game called Out There was created by Bjarke Pedersen and Jonas Bjerre which is meant to replace Battle Scars in both player experience and gameplay.
The “stellaris fleet meta” is a strategy game that has been in the spotlight recently. The game’s developers have released some updates to make it more difficult for players to win.
According to u/rigorous Overwatcher Leo’s testing, the final fleet design will consist of artillery battleships and carrier battleships in the well-known and oft-repeated 4:1 ratio. Spinal mount carriers also seem to be more adaptable than pure hangar carriers. From this, we can construct the
battleship carrier meta
With the exception of pure artillery battleship fleets, a fleet assembled in the ratio of 4 artillery to 1 spinal carrier battleship can steamroll just about any fleet of equivalent size. Even then, both sides’ firepower is about comparable, and both fleets will suffer huge losses. The carriers’ fighters will easily slaughter swarms of torpedo corvettes, and the artillery battleships will take care of the rest. What if I told you there was a method to overcome the meta fleet? What if it turns out that having a 20% carrier fleet isn’t enough corvette-killing power?
Get some supplies first.
run of the mill Tor-vettes. Then, combine it with picket Destroyers. Note that destroyers mount the guardian point defence instead of the more common flak artillery. Both ships must mount the “picket combat computer”. Now, I know you’re thinking, “Destroyers? I thought they were obsolete in 2250!” Trust me, if you use them correctly, they can hold their own, or at least valiantly sacrifice themselves to protect the Tor-vettes. Build a ratio of 2 destroyers to 5 Tor-vettes; doesn’t have to be exact. Separate the Tor-vettes and Destroyers into two fleets.
I put this to the test against a fleet of pure battleships in a 1:1 ratio. There were no traditions or ascension bonuses for either side, and all ordinary technologies were discovered (no repeated technologies). There are no combat modifiers in any empire. Both sides have abundant materials in their stockpiles. It’s probably for the best that the battleship fleet is led by a level 1 admiral with the Cautious (+20 percent range) perk. The Trickster admiral commands the Tor-vette fleet, while the low-maintenance admiral commands the Destroyer fleet. Both sides have a naval capability of 160 ships. The battleships are stationed in the center of a neutral system, giving them as much range as possible, while the light ships strike.
The fight starts.
Something unexpected occurs. Despite being outgunned 54k to 40k in terms of power,
The light ships triumph, but not without suffering considerable losses. I repeated the test ten times before calculating the average loss rate.
Nine times out of ten, the torpedo fleet was victorious.
BB loss average: 7.8
DD loss average: 30.1
Corvette average loss: 29.6
Then I performed the test with the light fleet on the defensive side of the system, parked in the center. There will be no tacky lane-camping.
The Torpedo Fleet was victorious ten times out of ten.
BB loss average: 7.4
DD loss average: 31.5
Corvette average loss: 26.1
It must be emphasized that in order for the Tor-vettes to survive, the DDs and Corvettes must be divided into two fleets. I also did tests in which they were united into one fleet and lost at least two out of three occasions. It’s probable that the artillery battleships weren’t designed for combat heavily armored DDs. So I went ahead and put
More neutron launchers are needed. The battleship fleet is now much more effective in combating the light ship fleet. Its anti-shield firepower, on the other hand, is now catastrophically insufficient. If the DDs are additionally upgraded to have three shields and three armor, they will have enough health to destroy a large number of strike fighters before dying.
Is this to say that pure carriers are preferable than spinal carriers? Taking an additional hangar seems to be too costly in terms of weaponry. Furthermore, it is readily countered by converting additional corvettes to destroyers. To eliminate the Tor-vettes in time, I believe you’d need at least one Carrier for every eight enemy picket destroyers. However, as the artillery to carrier ratio approaches 2:1, it becomes hard to bring enough picket DDs to shoot down the fighters. The Tor-vettes are, after all, the hammer and anvil. Two torpedos are lost for every additional DD.
Why would you want to construct this meme ship rather than additional artillery battleships to combat carriers? There are numerous compelling reasons for this. The light fleet, for example, needs significantly less research. You just need to research two weapons that you wouldn’t typically research (point defense+ autocannon), but a well-rounded battleship requires three. Most crucially, a mixed fleet of Artillery+Carrier+Tor-vettes can annihilate a pure artillery BB fleet, but the light fleet is unstoppable.
Tor-vettes are similarly effective. The light fleet is also more quicker than battleships, allowing an alert player to launch surprise strikes or slip behind enemy lines to disrupt outposts.
TL;DR: A 4:1 ratio of artillery to carriers is not optimum; it is very susceptible to mixed fleets of DDs and Tor-vettes. When placed in a separate fleet, picket DDs are remarkably effective at destroying fighters. Smaller ships, on the other hand, are virtually unaffected by 2:1 BB fleets.
The “stellaris 30 fleet build” is a strategy guide that will help players beat the Battleship meta. The guide has been written by an experienced player who won’t leave any stone unturned.
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