Cyberpunk 2077 is a futuristic role-playing game developed by CD Projekt Red and published by Warner Bros. Interactive Entertainment which became the first video game to receive over 100 perfect scores from critics on aggregate review site Metacritic, in addition to winning numerous accolades including “Game of the Year” for 2018.
Cyberpunk 2077 is an open-world, action role-playing game set in Night City, a cyberpunk metropolis. The game was released on April 16th for Microsoft Windows, PlayStation 4 and Xbox One.
The reality is that Cyberpunk 2077 has always been a fantastic game, dare I say amazing. I loved the tale, the environment, the battle, the music, and so much more. The unforgivable portion was the condition in which it was published in late 2020. While the game itself was fantastic, it was plainly rushed to market. I had a great time playing it on a PS5, but here’s the thing: I brute-forced a PS4 game onto significantly greater technology in order to enjoy it in an acceptable manner. It looked beautiful and most of the time operated at 60 frames per second, but it was still plagued with bugs and crashed two to three times every day. I understand why so many people choose to avoid the game entirely. They have every right to boycott it, and I don’t blame them.
I ran some stress tests to determine whether the PlayStation 5 version of Cyberpunk will crash as often as the PlayStation 4 version. No, it didn’t have any problems.
Following the publication of Cyberpunk 2077, there was a lot of controversy. It was taken off from the PSN store. Refunds were sought. Reports on CDPR’s working conditions have been made public. After years of overhyping us, the once-loved Polish studio, best known for The Witcher 3, has let us down. They needed to solve Cyberpunk 2077 as soon as possible, but in a modest way. Stop with the hype, go back to the drawing board, improve the game for next-gen computers (which it should have been designed for in the first place), and re-release it with some incentives for early adopters and skeptics.
Now that the next-gen versions of the game are officially out, CDPR has done precisely that. I’m not going to praise the studio as much as I did Hello Games for their legendary No Man’s Sky return narrative, but they have finally published Cyberpunk 2077 in a bug-free and attractive manner, exactly as we’ve always desired. To top it off, this update is free for owners of the original version, as well as a free trial for those wanting to give it a try but concerned about technical issues.
Cyberpunk 2077 makes use of the DualSense’s characteristics in a number of ways that are basic yet effective.
I’d played the original version of Cyberpunk 2077 for over 120 hours, so I was already familiar with the controls, general gameplay, aesthetics, and, most crucially, what caused the game to crash. I was familiar with the areas that were strewn with materials and textures, which would almost always cause the game to have a panic episode and freeze or shut down completely. My first objective with this PS5 version of the game was to see whether it still crashed while traveling at high speeds through certain locations. I then proceeded to shoot anything in sight in order to call police guards who would subsequently flood the screen with NPCs and AI-controlled adversaries. Without ever crashing, the game was able to maintain a constant framerate. I put it through a couple more stress tests, but nothing occurred. Cyberpunk 2077 seems to have been resolved. Hooray!
Now that it’s out of the way, I’d want to look at the enhancements given by this next-generation port. To be honest, I saw improvements as soon as I began downloading this build: at 55GB, it’s about half the size of the PS4 version. Given the PS5’s very little storage capacity, saving up to 45GB on my SSD is a victory in my book. When I first started it up, I was astounded by how quickly it loaded. That first loading screen, where you may listen to news reporters summarize the narrative thus far? It was almost immediate. You may just hit the circle button to begin your internet hijinks in Night City straight away.
Even though the visuals haven’t been much improved, this game was already breathtaking when it was initially released.
This version of the game includes all of the DualSense’s capabilities, including increased haptic feedback, use of the adaptable triggers when driving and shooting, and a superb use of the speakers. The gameplay has remained almost unchanged. Everything that was excellent about it is still fantastic, and the one element that wasn’t, the ridiculous crafting system, is still ridiculous. Aside from the quicker texture loading, I didn’t detect much of a difference in the aesthetics. That’s hardly a criticism: Cyberpunk 2077 was already stunningly beautiful on last-gen PCs, which is why it almost blew their GPUs apart. The PS5’s capability enables the game to appear as good as it possibly can, with my only major complaint being the quality differential between key NPCs and sidequest characters.
There are a few new sidequests and things thrown in here and there, but this is still the same game as before. I didn’t want to spend another hundred hours with it in order to write this review, but because to the aforementioned persistent crashing difficulties I’d have when playing the original version back in 2020, I was able to store a ton of save states. I could go back to certain key missions, speak with key individuals, see how flat Keanu’s depiction of Johnny Silverhand remains, and so on. All of this comes with no bugs and much faster loading times.
Some people despise the Mad Max-style portions of Cyberpunk, but I had a blast dealing with the Aldecaldos.
This is not a praiseworthy attempt, since this is exactly how Cyberpunk 2077 should have been launched in the first place. Unfortunately, early commitment to last-gen platforms, along with fan demand, death threats, and the COVID-19 epidemic, resulted in a flawed version of a brilliant game that made a bad first impression. This isn’t the case with the PlayStation 5 version. This is how you should play Cyberpunk 2077. It looks amazing, runs like a dream, makes full use of the system’s capabilities, and is almost bug-free. Fear not if you’ve been waiting for this edition to finally dive into the insane realm of Night City. You can now play this fantastic game without having to worry about crashes or t-poses ruining your immersion.
The framerate is now rock-solid, and all textures are loaded very instantly, which is the largest “improvement” in terms of visuals. The game still looks the same overall, which isn’t a fault. Two years ago, it was already punching above its weight. |
The fight is still as fantastic as it has always been. Driving is also dangerous. Both have benefited from the addition of DualSense features. The only thing that continues to irritate me is the completely worthless crafting mechanism. |
With the exception of Keanu Reeves, the music is fantastic and the voice acting is outstanding all-around. He dialed the number. |
Since late 2020, I’ve been hoping to be able to enjoy a terrific tale and immersive environment without having to worry about crashes and performance difficulties. The extra next-gen enhancements are the cherry on top. |
Final Score: 9.0 |
Cyberpunk 2077 is currently available on PlayStation 4, PlayStation 5, Xbox One, Xbox One S/X, and PC.
PS5 was used for this review.
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The “has cyberpunk 2077 been fixed” is a question that is asked quite often. However, the answer to this question is no. The game has not been fixed and it still crashes during gameplay.
Frequently Asked Questions
Is Cyberpunk 2077 better for PS5?
A: It is possible, but we are still waiting to see if the game will even release on PS5.
Has Cyberpunk 2077 been fixed PS5?
A: Cyberpunk 2077 is currently not available on PS5, but a lot of people are looking forward to it.
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