TOKOYO is a unique, new and exciting twist on the tower-building genre. The game takes place in an ever-changing world where each player rebuilds their own city from scratch during one single day. This provides for a lot of interesting gameplay opportunities where players can choose to either cooperate or compete with other players. TOKOYO also features an extensive crafting system that allows for some truly crazy builds!
TOKOYO: The Tower of Perpetuity is a game that was released in the year 2014. It has been highly praised by critics and players alike.
Spotlight. A vast stage with a variety of monitors, props, and a handful of plush toys for decoration. A single, apparently unending tunnel extends from an invisible green room to the main viewing area behind the stage. There are five seats in front of the stage, each with a significant individual from the worlds of banking, technology, and/or real estate. A lone developer walks down the corridor, ready to showcase their vision of the gaming future to the rest of the globe. /commentout is clearly nervous: this has never been attempted before with a Japanese indie game, much alone one that has been been in Early Access for a while and is now ready for prime time. But the willpower is there. It’s now time to show the world TOKOYO: Tower of Perpetuity.
Pixels are a kind of pixel. Green Hair, to be precise. It’s all about Japan.
“Greetings, Sharks!” exclaims the programmer. There is no quiver in their voice since this is the final objective that they have been working for for so long. “My name is /commentout, and I’m looking for $9.99 for one copy of TOKOYO, my new game. TOKOYO is a randomly generated vertical platformer with a chiptune soundtrack and pixel art graphics. It is your duty, as one of a few colorful characters, to climb to the pinnacle of this strange tower in one twenty-four-hour cycle. You may attempt as many times as you like, but the tower will eventually reset and regenerate, resulting in a fresh new set of levels and monsters. TOKOYO is coming to reinvent the everyday gaming wheel, combining light social media aspects with some novel views on battle.” /commentout takes a deep breath and wonders aloud whether the last pun will land. “So, Sharks, who’s ready to take TOKOYO to the next level?”
This finale is greeted with kind smiles, but no laughing, not even from Robert; the prank has gone wrong.
The crucial aspect is that we just used a compass and eighteen (now deceased) sherpas to get here.
“So, we’ve seen games like this before,” Mark Cuban says, ready to start the discussion. “Daily runs in randomly generated games are nothing new, ranging from Towerfall to Nuclear Throne. Last year, I even released a game on Stadia where you could play as one of the Mavs, but it was a randomly generated dating sim. The logistics are a nightmare. “What sets TOKOYO apart?”
“To put it simply, the absence of fighting and directional movement creates a unique game experience,” /commentout responds. “You only have one attack, and it depends on a magical gauge that must be recharged after each use. While each character’s assault is unique, they all have one thing in common: you must use it carefully. So, if you wish to set it off on one level, you’ll need to take it slowly before recharging it. If you use it too soon, you’ll be susceptible for the following one or two levels, and you can’t simply wait for it to charge up again because if you take too long on a single floor, an invisible force will attack you.”
Mark nods, pleased by the quick response. It’s undoubtedly unique, but he’s not sure whether it expresses a sense of joy.
There were too many shots to evade for me to obtain a picture during the actual assault phase.
After going through the demo, Barbara sets the controller down, a furrow of annoyance on her face. “/commentout, I have to admit, this was a challenge!” I continued going higher until I wanted to leap down through a platform, but the game wouldn’t allow me! Almost every platformer I’ve played in the past thirty years has had a down leap that allows you to backpedal if you’ve gone too far. Why wouldn’t you just let the players go back down?”
/commentout goes somewhat red, indicating that they aren’t used to such language in a review. “But, Barbara, that’s it. If you make the game too simple, the exploration will have no skill or purpose. It would be simpler to evade if you leapt down through some of the smaller platforms. It would be significantly simpler to leap down than to dodge left or right if a succubus shot you with a love arrow that reversed your controls or a witch flung a blob that blinded you and limited your viewing field. That challenge was supposed to stimulate higher skill development and make players feel like they were improving.”
Robert rushes in as Barbara is ready to embark into a diatribe over Cousins Lobster. “I adore it.” The game is fantastic, and the title, TOKOYO, is reminiscent of a Ghibli film. The music is wonderful, and the chiptune is something I couldn’t get enough of. “Did you write it by yourself?”
nods /commentout “Yes, it was designed by one of our staff members. /commentout exists as a single entity for the sake of this evaluation to be as accurate as possible without leaving anybody out, but we have no clue how many individuals are on the team. As a result, the answer is yes, but the facts are sparse. We created the character sprites for the main five characters as well, but we also worked with other producers — broadcasters, designers, and even gamers – to create additional characters that will emerge in the future. The player may also utilize a character creator, although it’s only accessible in the Steam edition.”
Prepare for a barrage of filthy commentary from your foes.
Character makers are, on the whole, a resource hog that diverts attention away from real gaming, and the breaking of the fourth wall in /commentout’s final response makes the remainder of the argument appear suspicious at best.
Lori flashes a bright grin, eager to lessen the blow of terrible news by emphasizing a good element. “/commentout, Your enthusiasm is contagious, and I like what you’ve accomplished here. With TOKOYO, you obviously included some wonderful social components, such as allowing players to write comments about how they died, as if it were Dark Souls or Elden Ring. I understand you limited the comments to pre-written ones to make things simple and avoid individuals from writing inappropriate remarks, and I respect that. Unfortunately, I see no method of selling this on QVC or at Bed, Bath & Beyond. I’m sorry, but I have to go; nonetheless, I wish you the best.”
/commentout had anticipated this and is unsurprised by the outcome. Barbara quickly leaves as well, finding no way to link this to her upbringing in New Jersey. Robert offers precisely what /commentout wants, and /commentout quickly rejects Robert’s offer, fearing that the negotiation would seem weak and too simple. We wouldn’t want people to believe that achieving what you want is the ultimate objective, would we?
There are just two Sharks remaining. Mark…and Kevin, who is unusually silent. Kevin examines his surroundings and smiles glumly, preparing to pounce on the unsuspecting developers.
“Can you tell me what you see when you look at TOKOYO?” Kevin sneers, disguising his genuine delight with a layer of disdain in order to maintain his dominance. “You have this amazing artwork and audio, and for what?” So you can bounce about on a number of different levels, get shot at by sprites and traps, and then die because you didn’t make a single jump? Sure, you may upgrade your equipment to make the game last longer, improve your leaps, and replenish your health every ten floors or so (along with the choice to boost your HP or lessen your magic cooldown), but what’s the point? Pixel Art games are plentiful, and I could play sixteen of them right now if I went to any game jam in downtown Los Angeles. Furthermore, your title is terrible! TOKOYO. It doesn’t tell me anything about replay value!”
“Also, why is there a loading screen on God’s green earth???”
/commentout only outputs one word. “Perpetuity.”
The Tank is deafeningly silent. Kevin has heard a vital phrase from his lifestylings, and his mood has changed dramatically.
“Perpetuity?” Kevin takes a deep breath.
nods /commentout “TOKOYO: Tower of Perpetuity is the full title of my game. As in, it will go on forever. As though you were royalty. Every day, the game creates a new tower, and we improve it, making it more difficult and exciting. Since Early Access, we’ve introduced a slew of new powerups, and the characters’ distinct personalities ensure that even a single-use talent may be played in a variety of ways. Kukuri, the fox spirit, fires low-damage homing missiles that may hit anyplace. Shippo’s fire has a vast range, yet it only reaches her in front. And everyone needs to find out which powerups are ideal for them, since the abilities stack as you acquire them, and having an extra three seconds of invincibility vs four seconds makes a big difference as you go.”
Kevin sits silently, taking in what he’s heard. “Well, it surely does change things, doesn’t it?” As you know, selling software to children was a huge success for me, and it’s how I established my empire. And now I’m entering into a new realm, Wonderful Gaming, where we can work together with my other projects to make the best gaming possible. I guarantee you that Wicked Good Cupcakes is involved in some way. So here’s what I’m looking for. You have a Tower of Perpetuity, right? I’m looking for a Perpetuity bargain. I’ll offer you the Early Access pricing of $9.99 or the full release price of $11.99, but I’d want a cent from every copy sold in perpetuity. I’d want 3% of the business only to keep my interest alive. We’ll make a big deal out of it on social media.”
Oh, and it seems to sometimes activate a Gameboy filter. Be prepared for it.
/commentout is completely unconcerned about it. “No. That’s just ridiculous. This is an independent game, and I’m simply trying to get it out there. Even at a cent a copy, that’s a penny less than I can offer to my development team, who have worked tirelessly for more than two years on a game we started during the epidemic. Mr. Wonderful, I’m sorry, but I’m afraid I’ll have to refuse.”
“Good for you!” exclaims Mark, who is always ecstatic when another Shark fails. “You stuck to your guns, and that’s the type of tenacity we look for in developers.” /commentout, I believe you have arrived too early. The game is solid, gameplay is great, the character backstories are hilarious and help to add to the insanity of it all. However, you’re missing the wow element, the moment when gamers want to plunge back in. You’ll need an upgrade system so that gamers feel like they’re progressing via talent rather than chance. I believe that if you can add permanent enhancements, even if they are tiny, or at the very least bring the character creation to the Switch, people will appreciate it even more. I’m looking forward to that day, and I’ll undoubtedly get a book, but for the time being, I’m out.”
/commentout thanks the Sharks and exits to a cheer of “Good luck!” and “You’re dead to me!” They take a break in the backstage, away from the Sharks, but not from the cameras. /commentout says to no one in particular, “In the end, we adhered to our principles and kept the game solid.” “The social media boost may have helped, but TOKOYO’s sole Perpetuity should be the gaming, not rewarding the guy who sold the Reader Rabbit series.” They will regret their choice to pass when they witness TOKOYO’s beautiful dominion in a few years.” /commentout takes a break. “Okay, maybe not, but it’s a fantastic game that I hope everyone has a chance to play.”
The level design benefits from well-crafted chunky pixels, and the splash screen artwork serves as a nice respite between plays.
While the handling is sound, the execution is simple, and the simpler method allows for easy comprehension. It happened much too soon.
Simply stunning chiptune, well-spaced with various tracks for each floors to provide a wide range of ambiance and ambient.
Will catch you and hold you for a number of hours, but without any change in the approach, you’ll quickly lose interest. It turns into a once-a-day game.
Final Score: 7.5
On PC and Nintendo Switch, TOKOYO: Tower of Perpetuity is now available.
On the Nintendo Switch, a review was conducted.
The publisher donated a copy of TOKOYO: Tower of Perpetuity.
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“TOKOYO: The Tower of Perpetuity” is a strategy game that has been developed by the team earth. The game is set in a tower that is being attacked by enemies. Reference: team earth wars.
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