About a month ago, I’ve been playing Star Trek Online in my spare time. The game has just become free-to-play so it’s new player friendly and there are lots of opportunities for fun players like me to explore the galaxy! Treks around the different space stations can be really slow and tedious though – especially when you’re trying to do them solo. That’s why I thought it would be interesting if we could use blockchain technology as an alternative way to make your treks more enjoyable while making sure they stay fair by having all participants have equal access rights on what resources they get, even across multiple servers!
“Trek To Yomi” is a game that has been around for quite some time. It’s about a young boy who goes on an epic journey to find the perfect tree, and he meets many friends along the way. The game is available for $4.99 with no in-app purchases.
REVIEW – Hard Reset and current Shadow Warrior games are what Flying Wild Hog is renowned for. Trek to Yomi is distinct from these, and I’d venture to say it’s even better, albeit not by enough to distinguish itself from the studio’s other works. It’s a game I can suggest to enthusiasts of Japanese culture (and no, I’m not talking about anime or manga…).
One of the game’s directors and writers, Leonard Menchiari, has done outstanding work.
Trek to Yomi is a sidescrolling action game, not a first-person shooter. If you don’t like black-and-white films, seek elsewhere: the adventure, set in the Edo era, also pays tribute to samurai films with this creative touch. The plot of the game revolves on a tiny Japanese community that has been overtaken by bandits (a common element in the films I just mentioned). Hiroki aspires to be a warrior and learns under his teacher Sanjuro, but his training is interrupted, and he goes in search of his instructor. After repeated plundering, our hero has grown up and determined to safeguard the hamlet and its residents. There will be choices that affect the storyline throughout the tale. The style is executed flawlessly. I’m going to say it right now: Trek to Yomi is one of the best games of the year because it has Japanese voice acting (and not just any voice acting! ), and the genuinely played music is simply frosting on the cake. The fixed camera angles may seem unusual at first, but they’ll grow on you: it was a brilliant creative choice since you can’t have the camera behind your back or over your shoulder in a sidescrolling game.
Of course, there’s plenty of action (swordplay is a must), and there are a few instances when you may utilize the surroundings to your advantage. We can also utilize powerful and weak assaults, evading, blocking, and counterattacks, as well as taking up arms over longer distances. There will be new motions later, so we do not always repeat the same movements. You’ll encounter combinations that you’ll want to learn as quickly as can throughout exploration and fighting, since most of your opponents will have individual strengths and weaknesses. It’s best to use a turtle strategy, which entails concentrating on defense and counterattacking while keeping an eye on your stamina meter. This method will work on increasingly tough difficulty levels. Still, if you take it easy, you might be able to grind your way through the story except for the boss fights, but I don’t think you’ll get the best possible experience because I would consider the basics of the combat to be positive. However, there are issues with depth, which you will not encounter on the simplest difficulty setting. Not even near the conclusion of the Yomi Trek when we are “on the other side.” I don’t want to give anything away about what I’m talking about.
So there are some nice maneuvers, but I don’t believe the battle system is very deep. This game isn’t quite as good as Sucker Punch’s Ghost of Tsushima (there’s a genre difference, and you could add Trek to Yomi some millenia after…), but the fighting could have been more intense. The supernatural segment does not bother me. Replayability? It’s there, but it might be annoying if you select the path that advances the main plot line at random. We’d keep hunting for collectibles and power-ups, but we’d have to keep going if anything went wrong. It becomes a little complex, which is perhaps why Trek to Yomi only got an eight-and-a-half out of ten from me, despite the fact that I truly rate it at this level.
The second issue that prevents me from giving the game a nine is not the duration (you can finish the tale in around 5-6 hours), but the fact that I believe the boss battles later were a slap in the face. It’s not a Nioh level (true, it’s not the same period as Nioh, but it’s a little earlier…), and I believe the closing piece has been extended. Perhaps it might have been made a little shorter?
Trek gets an eight out of 10 from me. It’s a little arrogant, I know. Still, on the one hand, IDGAF, on the other hand, I am somewhat biased (I appreciate Japanese art, the classical melodies with wind instruments are exquisite as a soothing soundtrack, for example), but it’s a good experience. Devolver Digital is the perfect publisher for such low-cost yet nevertheless thrilling games. There is no need to play with others, no need to connect to a server, and no live service. We are provided with the whole experience as standard, which is really high in terms of audiovisual quality. It has several gameplay issues, but it is still one of the most important games of the year. And I’m thrilled to be able to say that. On a long weekend vacation, it’s great to settle down with it (if you have one). It might have been one of the year’s hidden blockbusters if it had been a bit deeper and more diverse. Akira Kurosawa, Yoji Yamada, and Hideo Gosha are just a handful of the samurai directors worth viewing at least one film by.
+ Excellent audiovisuals + Provides a genuine experience + Generally decent gameplay
– Is the conclusion a little too long? – The fighting system’s depth is debatable – Boss bouts made me want to yawn
Devolver Digital (publisher)
Flying Wild Hog is the developer.
Side-scrolling action/Samurai film with interactivity genre
Date of release: May 5, 2022
REVIEW – Hard Reset and current Shadow Warrior games are what Flying Wild Hog is renowned for. Trek to Yomi is distinct from these, and I’d venture to say it’s even better, albeit not by enough to distinguish itself from the studio’s other works. It’s a game I can suggest to enthusiasts of Japanese culture (and I’m not talking about anime or manga). One of the game’s directors and writers, Leonard Menchiari, has done outstanding work. Authentic Trek to Yomi is a sidescrolling action game, not a first-person shooter. For…
Yo, Me Likey – Trek To Yomi
Yo, Me Likey – Trek To Yomi
Samurai film with interactivity
4.2 for gameplay
7.8 for graphics
Story – 9.3
9.5 for music/audio
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The “trek to yomi story” is a game that takes place in the fictional world of Yomi. The player controls a character who must find their way back home after being stranded on the island.
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