Fallout is one of the most iconic games in history, and its UI has been largely unchanged since it was released in 1997. In a recent blog post, Bethesda’s art director Matt Carofano argues that Fallout needs to be remade with modern programming techniques and design languages so it can “shine like today’s AAA titles.”
The “fallout 4 ui overhaul” is a game that needs a complete UI overhaul. The game has been out for a while, but the developers are still working on making it better.
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From the Blackisle days to the Bethesda days, there is one feature that all Fallout games have in common. The user interface is terrible. The UI in Fallout games has always been famously terrible, and I believe it’s time for a major overhaul. I’ll be concentrating on Fallout 4 (the most current mainstream game) in this article. I’ll be looking at the most serious faults in the user interface and how to fix them.
Why Should We Be Concerned With User Interface?
- The Fallout games include a lot of user interface. You’ll be browsing between menus like the inventory, mission log, map, and radio displays all the time. Because of the games’ dependency on user interfaces, minor issues often escalate into major issues.
- You’ll spend less time arguing with the UI and more time enjoying the game if these issues are resolved.
What Is Wrong with Fallout 4’s User Interface?
- Slow & Sluggish: The UI is generally slow and sluggish in general. Before you may raise and lower the Pip Boy, you must first watch an animation. You must go through many submenus and sift through a big list of products. On a computer, the issues are substantially worse.
- The game’s user interface has a relatively minimal style. It just employs one color and is nearly entirely made up of text. This implies it can’t transmit information or make things stand out using color or icons. This makes it far more difficult to decipher the data. This is particularly true of the map, which is almost illegible.
- Limited Space: Due to the Pip Boy’s limited space, information is crammed together.
- Poor Sorting: All entries in the same broad category are alphabetically presented. Chems and food, for example, are not separated together.
- The map is dark and hazy, making it almost hard to read, and you may only put one map marker at a time.
- You can only track one quest at a time, the diary doesn’t inform you where you obtained a quest or who handed it to you, and the mission marker only provides you limited guidance and instructions, so you have to depend on quest markers.
- Limited Information: The user interface often provides insufficient information:
- When you look at an item, it doesn’t inform you how it compares to your equipped things or what your current carrying weight is.
- It does not indicate which goods you must have just purchased.
- The stealth detection HUD does not indicate who is detecting you or how near you are to being discovered.
- Inventory for Companions: Companions have their own inventory. To get it, you must first approach them and converse with them.
What are the causes of these issues?
- These issues are exacerbated by poor UI/UX design. There are modifications that build on Bethesda’s base to provide significantly better user interfaces.
- But the Pip Boy is a considerably greater issue; Pip Boy is to blame for the most of the issues listed above. It has several inherent constraints in its present state that prohibit the UI from ever genuinely becoming excellent.
How Can These Issues Be Addressed:
- Rework the Pip-Boy: When you open the UI, your character will appear in third person, gazing at their UI, with the real UI on the right. This manner, it retains the Pip Boy’s flavor without inheriting its drawbacks. Elder Scrolls Online, Borderlands 2, and Division 2 are just a few examples.
- Grid-based Inventory: Items are presented on a grid as full-color square icons, with some stacking. (A carry weight system still exists.) For instance, the Outer Worlds and the Weird West.
- Item Sorting: A single screen displays the complete inventory. Items that are similar to one another are shown one after the other. There are options that allow you to filter goods by category, such as weapons or aid.
- Item Comparison: Hovering over an item compares it to your presently equipped item, and you can also compare it to another item in your inventory by pressing a button.
- Shared Partner Inventory: The inventory of your companion is shown in your UI under your Inventory.
- Icon for Recent Item: An icon appears above the most recent objects you’ve picked up.
- More information When looking at objects, comparing an item on the ground or in a container to your already equipped item, displaying your current carrying capacity, and indicating if taking it up would overburden you.
- Better Map: The map is a full-color paper map on which many marks may be placed at the same time. Take, for example, Fallout 76.
- Better Quest Notebook: You may keep track of many missions at the same time, and the journal provides additional information with the most critical portions highlighted.
- Improved Detection A direction arrow appears on your HUD when detection is made. As you come closer to being spotted, this fills up. Far Cry 5 is a good example.
Thank you for taking the time to read this. That’s my take on Fallout’s user interface; what are yours?
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