This is just one man’s opinion of the best class in Elder Scrolls Online. I have tried to be as objective-based as possible and avoid any bias on my part, so let me know what you think!
The “eso best solo pve class 2021” is a question that has been asked many times. The “Best Class In ESO?” article will answer this question and provide a list of the top classes in the game.
The ESO Solo PvE Tier List for 2022 is now available. It took me over two weeks to run all six classes in Veteran Vateshran arena, both magicka and stamina, when Update 33 was released. Without mythics or trials gear, I utilized a basic configuration for each magicka and stamina that carries your Survivability, damage, and Sustaining Resources. As a result, when you reduce a class down to its minimal essentials, how do these classes perform when matched next to one other?
Written Instructions:
I divided these courses into four groups.
- Damage Unprocessed
- Survivability
- Playability
- Sustaining Resources
Video Instructions
Equipment Setup
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Classes in the S Tier
- S+ Magicka Templar
- Nightblade S Magicka Magicka Magicka Magicka Magicka Magicka Magicka Magic
- Sorcerer’s Stamina S-
Classes in the A Tier
- A+ Magicka Sorcerer
- Nightblade’s stamina is A+.
- Templar Stamina A
- Dragonknight Magicka A
- Dragonknight A- Stamina
Classes in the B Tier
- B+ Magicka Warden
- Warden of Stamina B-
Classes in the C tier
- Necromancer C’s Stamina
- C- Magickal Necromancer
Magicka Necromancer (#12) | C-
The strength of the magcrow is very high Damage Unprocessed, and in group play, the sough after ultimate Colossus. But in a solo context, you must sacrifice your one strength to survive and sustain. For instance, with a fully optimized magcro bars for damage, you’ll be doing nothing but rotating damage over times, buffs and babysitting blastbones. Within 10 seconds you’ll be out of magicka with no one running skills and gear sets that increase your Sustaining Resources like you would receive in a group. Naturally, you’ll then swap in two Sustaining Resourcesing skills like elemental drain from destruction staff and consuming trap from the soul magic skill line BUT you’ll need to drop two abilities which are usually damage or Survivability.
Great now your magcrow have Sustaining Resources but now you’ll either hit like a noodle or die quick as a mosquito. But it gets worse, far worse.
Magcrow was the worst in terms of Playability. Compared to a magplar that can press one button and no death Vateshran (yes I did this seem my previous video), I’m spending my entire time managing a million timers that don’t sync up, feel impactful or fun like a dragonknight. I’m constantly recasting 2.5 second blast bones and the result was multiple deaths and frustration because it was over the top clunky. I couldn’t take my eyes off my timers and there were so many things to manage I felt I was running a daycare with 10 two-year-old’s running around screaming.
Survivability falls into the same category as sustain. The moment you start to add Survivability or Sustaining Resources skills, you lower damage significantly. In group play, the magcrow will rock, but the more you adjust in order to survive and sustain, the weaker the class gets.
It’s odd since the magcro is my favorite PvP class in Cyrodiil, but in solo PvE, it’s a cumbersome, hot mess and annoying trash fire.
#11 Necromancer of Stamina | C
The stamcro is the next C Tier class, as you could have predicted. Remember what I stated about the magcro up top? Simply stack stamina and you’ll get the same result.
Mind numbing Damage Unprocessed, but playing solo, without pale order, vicious ophidian or someone holding your hand healing for you tanking for you and giving you butterfly kisses before bedtime, you’re left with clunky two handed carve/heavy attack combing mess.
What makes stamcro superior than magcro? The fact that mortal coil is a powerful heal and the 2h Carve talent has a built-in shield, damage, and a long-lasting DoT as a major spammable.
Just because something is new doesn’t make it great, and the necromancer solo is an utter disaster without the carry gear sets. Is this the same in a group? Absolutely not, where the necro shines with colossus ultimate and huge damage with other party members providing Sustaining Resources and healing. Then the class shines. But solo, you couldn’t pay to make me play one. Never mind, yeah you could (show randy moss straight cash homie).
Moving on to the B Tier list, we get the necro’s twin and my least favorite class in ESO, the Warden.
B- | #10 Stamina Warden
The stamden, which is our first B Tier class, is ranked tenth. The warden suffers from the same problem as the necro; in the appropriate scenario, the amount of damage these two classes can do is incredible. The difficulty is that to fully use the potential, you’ll need certain gear sets like Dro’Zakar’s Claw from Moongrave Fane. A highly difficult bar arrangement stacking as many bleeds as possible with screaming cliff racer is also included.
If you don’t have Pale Order, you may play alone. Good luck getting one or two cast off before you have to post up and heal yourself nonstop, reducing your damage output and whatever else you can contribute to the game.
You can boost your healing with skills like Lotus Blossom, but you’ll run into the same problem as the necro: stripping and modifying your damage meter leads in noodle damage or garbo sustain.
In my perspective, the stamden’s survivability is better than the necro’s because of the passive link with nature, which gives you 1260 health after your animal companion skill expires. While offensive, you can endure some passive healing, but it pales in comparison to the sorc, nightblade, and thank talos, the all-powerful Templar.
Overall the stamden is fun, looks cool, does a lot of damage in group PvE in the right hands and has slightly better Survivability but the abysmal Sustaining Resources makes it B tier solo for me and something I don’t enjoy without a specific gear loadout carrying my sustain.
Magicka Warden, #9 | B+
And now we have the magden, which is in a much better spot due to the hybridization of skills. Now you can use stamina-based skills which scale in effectiveness off whatever’s highest allowing us to change morphs of deep fissure to subterrain assault, freeing up magicka sustain and increasing our damage and Playability.
The magden can use stamina off stat more efficiently for damage and use a skill like elemental drain for major breach and further optimize Sustaining Resources, damage and Survivability.
Now you have a hard-hitting class, with good Sustaining Resources Survivability but the downside is, magden lacks any sense of identity. Is it a frost class? Is it melee? Is it ranged? With multiple ranged spammable options and a hard-hitting semi melee skills like subterrain assault you’re placed in this odd sort of hybrid range setup lack of identity that no one class experiences.
The magden is average in a lot of departments and feels like it took advantage of the hybridization and moved up my ranking. Next up is the Classes in the A Tier and one that made MASSIVE improvement due to the hybridization is the Dragonknight.
Dragonknight | A- #8 Stamina
Previously, the DK lacked any sort of survivability without pale order, but blazing embers, a magicka-based morph that now heals each second rather than at the end of the skill time, was one update that profoundly impacted the DK. With a single class-based talent, this allows for around 2,000 heals every second. When you combine Burning Embers with another class skill like Cinderstorm, you’re looking at 4,000-5,000 heals per second, a substantial increase in survivability and removing the class’s biggest stumbling block.
Unlike the necromancer, the DK damage over time, seem fluid and easily to maintain without the need for babysitting a 2.5 second ability like Blastbones. And unlike the Warden the DK can rely on Battleroar for Sustaining Resources using ultimates. And furthermore, the charged trait and combustion passive combustion means if you front bar the charge trait with poison glyph your stamina sustain and DoT pressure is through the roof.
So, why isn’t DK number one? Long-lasting DoTs aren’t as beneficial in solo play as straight burst damage. Your ultimate Standard of Might is limited in mobility, and your survivability isn’t as high as other classes’, even if it has increased. StamDK behind the other classes by a fraction of a second.
#7 | A Magicka Dragonknight
What the magicka dragonknight does better than stamina dragonknight is Sustaining Resources and healing. You can use skills like draw essence to do not only big time aoe damage but huge, massive healing. You can use elemental drain for major breach and minor magicka steal, thus allowing magdk to play more aggressive without sacrificing damage for sustain and healing. This is the ultimate strength of magicka builds in comparison to stamina.
Sure, stamina can hang around and spam carving for survivability, but with magicka, you can keep rotating while passively being restored, giving it an inherent edge.
The MagDK possesses mind-numbing AoE, DoTs, and sustained damage, but it isn’t as simple or straightforward to play as other classes. Furthermore, despite the fact that it has greatly improved, it still lacks the healing that other classes have.
Templar Stamina #6 |
Next up is the stamina templar which epitomizes Playability. Unlike the previous stamina classes, I was able to survive without the use of carve spam. Making the Stamplar jump ahead the other classes, partly because of the restoring focus and orc passive. Giving you strong 2,000 heals per second in your rune and 2125 health ever 4 seconds via the unflinching rage passives. The stamplar Survivability wasn’t #1 for stam classes but it was up there for these reasons.
The Playability is where the class really shines, it’s the opposite of the necromancer. Put up one or more damage over time effects and just hit biting jabs repeatedly.
I didn’t even use an execute since jabs spam outperforms my execute and frees up a bar slot for something like camo hunter, which grants me big brutality and savage boosts without the usage of potions.
Sustain ranks with talents such as repentance, restoring focus, and magicka-based abilities such as ritual of vengeance, which uses magicka yet does large AoE damage. You may even switch mores of light’s power to purifying light to receive even more healing, enabling the class to thrive without the need of exotic equipment.
So, what’s the downside? The Stamplar still doesn’t have the Survivability of the other classes, nor does it have the Damage Unprocessed.
This is an extremely powerful class that doesn’t need pale order or nasty ophidian to complete the game’s most difficult material.
#5 Nightblade Stamina | A+
The stamina nightblade is the single target Damage Unprocessed killer with unmatched damage.
Nearly nothing compares to talents like Incapacitating Strikes and Relentless Focus in terms of sheer single target damage. Your passives increase your critical damage, flank penetration, and critical for slotting abilities. As a result, you have the ultimate single target killer in solo content.
The other strength of the stamina nightblade is mind numbing Sustaining Resources. You have Incapacitating strike rewarding light attack resources, leaching strikes, and execution passive. You also have two super hard hitting magicka based abilities like twisting path and Dark Shade, so you’re not limited to casting just stamina abilities for damage.
Furthermore, healthy offering is a good option for burst heals, since it uses magicka instead of stamina, allowing you to focus on damage rather than survivability and buffs.
What’s the drawback? It’s not as straightforward as that. You have a more complicated rotation, ultimate use, potions management, and survivability isn’t as good as the previous levels. You also lack the dragonknight’s AoE, the templar’s healing, and the mag sorc’s simplicity.
Stamblade remains my favorite solo stamina class in ESO, and it was hard not putting it into S tier. Without pale order there were just other classes that had easier Survivability, Sustaining Resources and simplicity and one of which was the Sorcerer.
A+ | #4 Magicka Sorcerer
It’s difficult not to place the magicka sorcerer in S tier, and if there’s any proof that my tier list is shite, this is it. In a lone setting, the sorcerer excels at everything.
Sustaining Resources is a breeze with passives like capacitor increasing magicka recovery by 10%, power stone reduces the cost of your ultimate by 15% and rebate giving you back stamina or magicka when your Daedric summoning abilities end. Combine this with Elemental Drain from the destruction staff and it’s very easy.
In terms of Damage Unprocessed, single target sorcerers absolutely melt especially with base class skills like greater storm atro. The single target pressure it provides will dominate any boss, and it’s longer duration of 28 seconds with lower ultimate cost from power stone mean you can have very high up time.
And, with S Tier skills like critical surge, which gives you health while critically hitting, survival is a breeze. In a nutshell, it’s a mini-pale order. If that wasn’t enough, you also have the Blood Magic passive, which gives you even more healing when you strike a dark magic ability like crystal pieces.
Playability is also good with a couple of different loadouts. No pet, 1 pet or two pet. Giving you management buffs and debuffs and using the pets for healing, decoys and damage.
So, why isn’t sorcerer at the top of the list? Its vast AoE is lacking, and it doesn’t thrive in this area, making it seem like a single target bomb.
It doesn’t have magblade’s god tier ultimate production or a templar’s mind-numbing healing. It may be #1 if you had mythics, trials gear, and a sweating magsorc, but for the typical player, I believe it lags behind its twin, the Stam Sorc.
#3 Sorcerer of Stamina | S-
SHOCKER, I rated stamina sorcerer higher. All the above applies with the mag sorcerer, Playability, insane Survivability, Sustaining Resources, but one big improvement and that’s AoE damage. With skills like Hurricane, Caltrops, Carve, you just melt massive groups where the mag sorc just cannot.
The stam sorc now has access to curse, fury, and pets thanks to hybrid adjustments. Giving them single target or AoE spells with a high burst stat.
When I ran both a mag sorc and a stamina sorcerer, the stamina sorcerer mowed down huge groups of enemies with ease. Sure, the stamina sorc fared better in single target, but a stam sorc had an easier time traversing Vateshran as a whole. AoE pulls were eliminated, and a single target was melted with a storm atro. Carve, critical surge was ridiculous in terms of survivability while 20 mobs were pounding on me. If you desire s tier survivability, aoe, ease of play, and a very unique solo experience, I’d strongly suggest this class. Moving on to our top two, the following class number two is the magicka nightblade, which is a difficult class to rate.
S | #2 Magicka Nightblade
No, it’s not number one. Take a deep breath. Let me begin by stating what the magblade excels at, which is nothing.
Sap essence may be used to deliver mind-numbing single-target and aoe damage, and swallow soul can restore you while doing damage. You have a 28-meter range in class, which keeps you at a safe distance and gives you a big edge over other players.
You have great Sustaining Resources with skills elemental drain and siphoning spell combining damage, healing and sustain.
With soul harvest providing you ultimate upon kills, you have the highest ultimate generation imaginable, which stacks with the fighter’s guild passive exiled the wicked giving you even more if you slot an ability on your front bar. Allows you to stack utlimates on top of one other.
The downside? The magplar does effortless dps while healing and outperformed every single class in Survivability, Playability, and Sustaining Resources. It was number 1 in three categories and I couldn’t ignore it.
S+ | #1 Magicka Templar
Shocker, the best is the magplar with AoE puncturing sweeps, healing you for damage done, purifying light a hard-hitting abiliity that heals you while standing in the aftereffects, channeled focus healing you and giving you Sustaining Resources. You can expect about 10,000 heals a second while doing damage. Not to mention you can use living dark and tank the entirety of craglorn without your health bar moving. Outside of a heavy attack one shot mechanics, magplar is invincible.
The Sustaining Resources was also better than any other class with just elemental drain and channeled focus allowing you to run two DoTs like blazing spear and unstable wall. Two front bar dots like barb trap or degeneration and purifying light. You end up with a super simplistic, hard hitting, aoe melting, indomitable force. I thought of every reason to not rank Templar #1 but even chat was dumb founded at the damage and healing.
You know the class is dominating when five people watching inquire if this is Veteran mode Vateshran. There’s not much more to say about the templar beyond that.
Thank you for taking the time to read this! Come see me in action.
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The “eso best pve class 2021” is a solo PvE tier list that ranks the best classes in Elder Scrolls Online. The list was created by ZOS and updated on June 10th, 2020.
Frequently Asked Questions
What is the best solo PvE class in ESO?
A: The best solo PvE class in ESO is an archer or a sorcerer.
What is the best PvE build ESO?
A: There are no PvE builds in ESO, as the game is always open.
What is the strongest class in ESO?
A: The strongest class in ESO is the Templar.
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