Multiplayer shooter Call of Duty: WWII has a new map, new mode, and more in its latest update. Check out the full patch notes for details on what to expect when you play Vanguard this weekend!
The “warzone map update” is an update to the Call of Duty: Vanguard Season 2 that adds a new map, mode, weapon, and more. The full patch notes can be found here.
Season Two of Call of Duty Vanguard is going to receive a big content update. The surprise Snoop Dogg package isn’t even included in this – the iconic rapper will be added to the game in the Season Two update on top of everything else.
The majority of the adjustments are aimed at Multiplayer, including some sniper rifle balancing tweaks that were previously mentioned but never implemented. These will be released before the main update. Arms Race mode (which hasn’t been seen since Black Ops II), a new huge area named Atlas, three new vehicles, a new Operator Gustav, and a slew of weapon Improvements are among the other features. The patch notes are rather big, and they may be seen at the bottom of this page in their entirety.
The second season of Vanguard will begin with a double XP weekend from Friday, March 25 through Monday, March 28. A new calling card with the Ukrainian flag is also available, which can be purchased separately from the Season Two patch. It’s part of the game industry’s reaction to a call to action after Russia’s invasion of Ukraine.
Sledgehammer Games provided this image.
Patch Notes for Season Two Reloaded
Multiplayer
Stability & Performance
- Improved stability should lead to improved connection and fewer server disconnect problems.
- The player will no longer be kicked out of the Social menu if they scroll through a lengthy list of friends.
- Resolved a problem that resulted in Dev Error 604 when a melee weapon and tactical equipment were equipped when resurrected.
- When utilizing the Ace Casual and Decorated Operator skins for Wade and Daniel, a problem caused Dev Error 5573.
- When using the Tooled Up Operator skin for Lucas, there was a problem that caused Dev Error 7272.
Gameplay
- Assist with the goal
- Addressed an issue that caused Assist with the goal to erratically deactivate while engaging an enemy player.
- Destruction
- In different scenarios, enemy nameplates may be visible through surfaces, which was fixed.
- Progression
- A bug that stopped players from gaining XP for various Operators has been fixed.
- A bug was fixed that prevented the Hello There trophy from being granted while joining a Clan.
Maps
- Berlin
- An issue that enabled players to access undesired sites near the Train Yard has been fixed.
- Bocage
- In Assault pacing, players will no longer spawn in the presence of adversaries at the Water Wheel. Free-for-All.
- Casablanca
- In Free-for-All, players will no longer spawn in the presence of adversaries near the Hotel.
- A problem that was preventing the Patrol capture point from proceeding near the Bridge was resolved.
- Castle
- Exploits in the Courtyard and Garden were fixed, allowing players to access unanticipated regions.
- Siege in the Desert
- Exploits around the Destroyed House, Train Station, and Courtyard were fixed, allowing players to access undesired destinations.
- Collision has been improved to prevent players from blocking their character’s vision near the Trench, Ammo Dump, and Destroyed House.
- Improved collision avoidance at the Train Station to avoid an unexpected line of sight.
- Dome
- Adjusted spawns to prevent players from respawning against interior walls.
- Improved spawn logic to prevent players from spawning in areas where a buddy has just been slain.
- Gavutu
- Players were able to reach an unanticipated area near the Arched Rock due to a bug.
- Gondola
- Corrected lighting that resulted in the surroundings taking on a blue tinge in certain areas.
- To prevent players from gaining Control from an unanticipated position near the Fire Watch Tower, the capture point has been adjusted in Control.
- Oasis
- An issue that enabled players to go to an unanticipated area near Ruins East has been fixed.
- Paradise
- In Team Deathmatch, the spawn logic has been improved to prevent spawning players near adversaries.
- On the Cliff Path, players will no longer spawn in the presence of opponents.
- Improved collision in numerous places to prevent players from blocking their character’s perspective.
- In Patrol, the pathing of the capture point has been improved.
- Radar
- In Patrol, a bug was fixed that caused players to spawn out of boundaries.
- In Patrol, the pathing of the capture point has been improved..
- Sub Pens
- In Team Deathmatch, we fixed an issue that caused players to spawn out of bounds near the Utility Room.
- An issue that enabled players to access undesired sites near the Dry Docks has been fixed.
Modes
- Confirmed Assassination
- Addressed an issue that caused server disconnect errors. Confirmed Assassination has returned to the quick play filter and featured playlist rotations.
Operators
- Thomas Thomas Thomas Thomas Thomas Thomas Thomas Thomas Thomas (Yeti)
- In his Operator Bio, Thomas’s date of birth has been amended.
- Halima is a Muslim woman (Hellhounds)
- During her Highlight Intro, Halima will no longer be invisible.
Weapons
- Armaguerra 43 is a brand new game (Submachine Gun)
- SMG with a rapid rate of fire. Short- to medium-range confrontations are effective.
- Unlock the Armaguerra 43 either completing an SMG-based challenge or purchasing it as part of a Store Bundle.
- Sten is a character in the film Sten (Submachine Gun)
- Incorrect textures will no longer be shown in stock Attachments.
- Welgun Welgun Welgun Welgun We (Submachine Gun)
- Ammo Attachments that reduce reload speed will now correctly express this change in Gunsmith.
- M40 KG (Light Machine Gun)
- Suppression Attachments did not influence the shooting audio, which was fixed.
- Kind 99 is a type of (Sniper Rifle)
- ADS time was reduced from 498ms to 400ms (-20 percent ).
- By 80%, weapon sway when walking has been reduced.
- Rifle with 3 Lines (Sniper Rifle)
- Weapon swing was reduced by 50% when walking.
- Flinch intensity was reduced by 50%.
- 98k Kar98k (Sniper Rifle)
- ADS time was reduced from 595ms to 500ms (-16 percent ).
- Sniper rifles and Marksman rifles are two types of rifles.
- Flinch intensity was reduced by 30%.
- The SVT-40, 3-Line Rifle, and Gorenko Anti-Tank Rifle are not affected by this alteration.
- Flinch intensity was reduced by 30%.
Attachments
- Shiraishi Short Barrel Shiraishi Short Barrel Shiraishi Short Barrel (Type 99)
- Reduced the ADS time multiplier from -10 to -5 percent (-50 percent ).
- 514mm F01 Empress (3-Line Rifle)
- The range of over-penetration has been reduced from 40m to 15m (-63 percent ).
Killstreaks
- Gunner in the Ball Turret (12 Kills)
- In the Barracks and on the scoreboard, Ball Turret Gunner use is now correctly recorded.
User Interface & Experience
- Improvements
- When previewing Operator Quips, subtitles have been included.
- Fixes for bugs
- Barracks
- Players who attained Level 1,000 in Season One were unable to access the Barracks menu due to a bug.
- Accessibility
- Added the Menu Readability option to the Settings > Interface menu.
- Social
- When trying to visit the Social tab in the Clans menu, an error will no longer be shown.
- The View Invite prompt was not working properly. This has been fixed.
- Report on the Follow-Up
- Addressed an issue where the Scoreboard tab was missing from the Report on the Follow-Up.
- Customization
- Completionist camos will now show current progress correctly.
- Unequipped Calling Card Frames, Titles, and Killcam Themes are now available.
- Barracks
Bundles & Cosmetic Fixes
- Blueprints
- For the barrel, trigger action, magazine, and optic attachments, the Shootout and Pawn Shop Special Top Break Blueprints will now utilize the right models.
- The CGC 27″ 2B and Chariot 18″ Rapid barrel attachments will now be used in the Imperator and Run It Back BAR Blueprints.
- On the Ymir Curse Volkssturmgewehr Blueprint, the ZF4 3.5X Rifle Scope was repositioned.
- When the optic attachment was removed from the Wasp RATT Blueprint, the iron sights were occluded, which was fixed.
- When wearing the Helm of Darkness and Blacksmith Blueprints, Fire Tracers will now be correctly shown.
- With the acquisition of the Heliox Blueprint, the Welgun Submachine Gun is now available.
- Other Things to Consider
- When utilizing the Astrakhan Operator skin, Padmavati will no longer be invisible during her Highlight Intro.
- When utilizing the Trifecta Highlight Intro, an error led the camera to stray out of boundaries.
- When utilizing the Operator quips “Quicker They Fall,” “Asshole,” and “Badass,” the audio has been corrected.
- Placement, invisibility, and animation difficulties with Watches have all been rectified.
- Several Weapon Charms’ alignment has been corrected.
- When previewing the Smoked Out Highlight Intro, the placement of Thomas’ cigar was corrected.
- When previewing the Nice Shot Highlight Intro, the position of Halima’s bottle was corrected.
Play in a Ranking System
Top 250
- Division of Competence
- New 8th Division of Competence added above Challenger to feature the 250 highest-Play in a Ranking Systemers in the world.
- Leaderboard
- New Top 250 Leaderboard added to track the top players in Play in a Ranking System, visible to all players in-game.
New Benefits
- New Season Two Play in a Ranking System rewards can be earned by completing Win Challenges and earning Ladder Placements.
- Each new season of Play in a Ranking System will introduce a new set of Season Rewards. Season Two rewards can only be earned in Season Two.
- Once unlocked, all awards may be utilized in both Vanguard and Warzone.
- Season 2 Bonuses:
- Weapon Blueprints for Pro Issue
- Two Weapon Camos: Season Two Ladder Champion & Season Two Ranked Veteran
- Two Charms: I Got Bomb & Mano-a-Mano
- Spray “Don’t Be Salty”
- Competitor Sticker for Season 2
- Division of Competence Rewards:
- Exclusive Ranked Legend Solange Operator skin awarded for winning 25 games in the Master Division of Competence or higher.
- Animated Emblem awarded at the end of the season based on the player’s final Division of Competence.
- Each Division of Competence has a Charm that can be earned by winning 10 games in that Division of Competence.
Restrictions on Party Skills Have Been Expanded
- Players in Master & Challenger can now form parties with players up to one adjacent Division of Competence away (previously only within 500 SR).
- Players in Elite can now form parties with players up to two adjacent Division of Competences away (previously only within 1,000 SR).
- Players who are not Elite may now party with players who have not yet completed their Seasonal Skill Evaluation matches.
- Party Restriction rules are now determined by the highest Division of Competence represented in the party.
- Players are now less likely to be paired with those who do not have the same Party Skill Restrictions as them.
Updates to the User Interface
- My Career & Rewards
- Added new My Career & Rewards menu, where players can access their Rank, Rewards, and Division of Competence screens for additional information.
- Rewards Screen: Preview your Season Two & Division of Competence Rewards and track your progress toward your next unlock.
- Division of Competence Screen: See where you stack up in the Division of Competences with information on your current Division of Competence, as well as your progress toward your next Tier promotion.
- Added new My Career & Rewards menu, where players can access their Rank, Rewards, and Division of Competence screens for additional information.
- Progression
- The player’s current Rank number is now displayed above their Rank Icon in the Play in a Ranking System lobby.
- Players that do not have a rank will now be labeled as Unranked.
- XP and Weapon XP summary screens are no longer shown after Play in a Ranking System matches.
- Events on the Ladder
- When the Ladder screen is launched, it now defaults to the player’s current position.
- On the Ranks screen, stars for previously acquired Ranks now display as filled in.
- On the Ranks screen, Ranks 10-29 now show the right amount of Stars required.
- Restrictions
- Create-a-Class, Killstreaks, and Field Upgrades menus now correctly display all restricted Play in a Ranking System content as restricted. These restricted items can no longer appear to be equipped to Play in a Ranking System loadouts.
- How to Use the Menu
- Maps & Modes tab now displays accurate Play in a Ranking System maps.
- Added information about Victory Flames to the Events on the Ladder tab.
- General
- Addressed an issue that was causing the player’s Operator to occasionally not appear in the Play in a Ranking System menu.
- Addressed an issue where players in their 5 Skill Evaluation matches would occasionally appear as being already placed in a Division of Competence in some locations.
Progression in Rank
- To make progress through the 50 Ranks a little quicker, the quantity of Stars won for each Ladder Placement has been increased:
- 7 Stars for 1st Place (previously 5)
- 6 stars for the top five (previously 4)
- 5 stars for the top ten (previously 3)
- 3 stars for the top 25. (previously 2)
- 2 stars for the remaining players (previously 1)
Penalties for Disconnection
- The first player to disconnect or quit a Play in a Ranking System match in progress will receive a timed suspension from Play in a Ranking System matchmaking, with increased suspension durations for repeat offenders.
- If a player quits or disconnects from a match in progress, they will lose SR and Ladder Points. These penalties will be assessed when their next match is finished.
- The player who disconnects from the contest initially is penalized more severely than those who disconnect later.
Cancellation of the match
- When a match is terminated owing to unequal teams, players will now notice “Match Cancelled.”
- After a match that was canceled after it began, MVP voting no longer appears.
Changes to the Playlist
- Adjusted the map and mode weighting used by the Play in a Ranking System playlist to provide a more even balance of Search & Destroy maps. Previous to this change, Siege in the Desert Search & Destroy was being selected more than intended.
General
- Resolved Dev Error 5476, which was occasionally displayed for some players when trying to access Play in a Ranking System from the main menu.
- Fixed an issue where players would not get SR for a victory if the whole opposing team had resigned.
- When scrolling down the Ladder screen, it was possible for players to be instantly returned to the Lobby.
- Addressed an issue that was causing a small number of players to have empty Play in a Ranking System classes and no ability to create Custom Classes.
Zombies
Pause on Dedicated Server
- On dedicated servers, server pause has been added for participants in Solo and single-player Private matches.
- Players may stop for up to 2 hours each match collectively, and in Offline/Local matchups, they can pause forever.
Timer for inactivity
- For participants in public matches, the inactivity kick timeframe has been extended.
New Commitments
- The Altar of Covenants now has two new abilities and three new rarities:
- Expertise Required
- Hits that aren’t important have a potential to become critical. With Death Blow equipped, critical kills will refund ammunition.
- Non-critical strikes have a 10% chance of becoming critical.
- Epic: Hits that aren’t critical have a 20% chance of becoming critical.
- Legendary: Non-critical strikes have a 30% chance of critting, resulting in a 50% extra damage.
- Expert in Explosives
- Your explosions do more damage to the enemy and less damage to you. Splatterfest & Energy Mine explosion damage is increased. Ray Gun splash damage is not affected.
- Rare: Your explosives do 50% more damage to the adversary while dealing 50% less damage to yourself.
- Epic: Your explosions do 75% more damage to the adversary while doing 75% less damage to yourself.
- Legendary: Your explosives do 100% more damage to the adversary while doing 100% less damage to you.
- Expertise Required
Maps
- Maledicta Terra
- Multiple situations where zombies might spawn in unexpected places were addressed.
- Multiple situations where zombie corpses might fall through the floor were addressed.
- Addressed an issue where the Ray Gun may still be seen floating in space after getting it through Side Quest.
- General
- Closed various exploits in Maledicta Terra and Der Anfang.
Objectives
- Sacrifice
- All maps now have the Sacrifice Objective.
Weapons of Wonder
- Shield of the Decimator
- The cooldown of the Decimator Blast ability has been reduced from 90 seconds to 60 seconds.
- Ray Gun
- When a player was knocked out, the Ray Gun was not always deployed, even if they had it equipped.
Weapons
- When upgrading at the Pack-a-Punch Machine, weapon blueprints with custom visual effects will no longer lose those effects.
- Players that got five quick kills with specific melee weapons did not get Butcher Medals, which was fixed.
Enemies
- Brain Rot-controlled zombies were not attacking Strumkreigers and Zaballa the Deceiver, which was fixed.
- In rare cases, Zaballa the Deceiver would fail to route to and attack players. This has been fixed.
- During stun animations, the Sturmkrieger’s weapon might clip into its body, which was fixed.
Seasonal Obstacles
- One of the Season Two Zombies Challenges has been changed to need 75 Molotov kills to complete.
Sprays
- When utilizing sprays in Zombies, a problem with visual effects not appearing properly been fixed.
Stability
- Various stability concerns with Zaballa the Deceiver, Sturmkriegers, and Artifacts have been resolved.
Campaign
Fixes for bugs
- Lady Nightingale (Lady Nightingale)
- The player was unable to accomplish a takedown on Steiner, which caused advancement to be paused.