After some tinkering around with builds, I
The “best assassin build diablo 2” is a guide that has been created to help players beat the game. The guide has four different builds, one for each difficulty level.
In Diablo 2, my favorite class is the assassin.
It’s unusual to see other Assassins when playing on Bnet.
It’s exceedingly unusual to come into an Assassin that isn’t your typical trapper. In my 6 months with D2R, this was almost unheard of.
Here are four distinct Assassin builds for you to try out in the hopes of inspiring others. D2R builds that I’ve put to the test.
1. Dragon Tail / Tiger Strike
This is an excellent build for assassins that are new to the game. You only need roughly 50 skill points to finish the construct, so you may experiment with alternative back-up abilities with the remaining points.
You’ll level up tiger strike and dragon tail, as well as a couple shadow abilities for utility and a point in death sentry. After that, you may do anything you want with your skill points.
On mine, I elected to level shadow master while maxing venom and putting a point in each blade skill. Blade Fury provides me a ranged option, maximum Venom increases its damage, Death Sentry’s corpse explosion, and a second helpful buddy.
This build kills single targets quickly and may deliver a strong punch with low-cost equipment.
The build’s disadvantages include a lack of effectiveness against big groups of foes and difficulty dealing with physical immunes. While dragon tail has a modest AoE explosion akin to the Sorcs Fireball spell, it has a harder time dealing with huge monsters than the elementalist. You should concentrate on quickly murdering your first victim and quickly establishing a death sentry corpse explosion chain.
A decent guide on Tiger Strike / Dragon Tail Assassins can be found here.
On my Tiger Strike / Dragon Tail Assassin, here is my skill distribution.
Here’s a demonstration video.
Damage is listed. With better equipment, this number may potentially exceed 100k.
2. Assassin Rift
The Rift runeword is the centerpiece of this construction. On striking, Rift has a 20% chance of casting level 16 tornado and a 16% chance of casting level 21 frozen orb.
With things like facets and Nightwings helm, we may increase the damage of these spells.
We use a high-level Dragon Talon to launch a series of assaults in fast succession, repeatedly launching several tornados and orbs.
Mine was constructed before to the most recent patch, and it shows. I maxed dragon talon and placed a point into each shadow and blade skill, then maxed lightning sentry and death sentry and put the remaining points into shock web.
When I respec, I want to max venom instead of lightning sentry and use the shock web points for something else.
Tornado and firestorm both trigger with blade fury, however frozen orb does not.
Kicksins are superior than mobs at taking on solitary targets like bosses. The rift-focused builds counteract this by casting high-damage cold spells that kill and freeze big groups. If you can locate a gul rune as I did, it’s a very enjoyable build overall.
This is the Rift Assassin guide I followed.
Here’s my skill distribution for rift assassins before the last patch.
Here’s a demonstration video.
3. Martial Artist with Elemental Powers
In the early 2000s, I designed this construct on my own. I’ve beaten the game on single player with many permutations several times throughout the years, dating back to version 1.09. The synergies in 1.10 made a major difference with this construct, and the most recent patch modified how charges are released. I used to max Phoenix and Dragon Tail, but after 1.10, we’ll want to increase synergy as well.
This build focuses entirely on elemental damage and ignores physical damage, as the name indicates.
Phoenix Strike will be your first priority. We may then concentrate on maximizing the phoenix strike synergy or boosting Dragon Tail. I normally rank the talents in the following order: Phoenix, dragon tail, thunder claws, ice claws
Because we’ll be using Dragon Tail to discharge charges often, I prefer it to putting points into fists of fire for fire damage.
Every shadow talent and death sentry are mentioned at one time in dragon flying. Blade rage is an optional ranged attack with this build, but it isn’t as helpful as builds that concentrate on physical damage and stack crushing blow.
This build is very versatile and capable of killing anything in the game. Phoenix strike is immune to all immunities since it causes severe cold, lightning, and fire damage.
Physical immunities are not a concern, unlike the tiger attack. For that reason, I love it for solitary play. Damage is less reliant on a decent pair of claws than in other builds, which is beneficial in SSF.
Although I believe the Tiger Strike construct is simpler to create and play, this one encounters less barriers in hell. There are times when the Tiger Strike construct is preferable, but there are also times when the Elementalist is superior.
The only disadvantage is that we must employ +martial arts gear to increase damage. Unfortunately, we can’t employ aspects or death’s fathom to increase martial arts elemental damage. However, lowering resistance may help.
The complicated hotkey arrangement is another flaw with this design. There are a lot of hotkeys to memorize between the many buffs, two dragon abilities, and two martial arts assaults, cloak of shadows, and death sentry. On the PC, I have Cobra Strike hotkeyed as well, however on the console, I’m out of space.
Here is the skill distribution for the D2R ladder game I play.
Here’s a demonstration video.
Assassinating the Cow King
Diablo’s Demise
Damages Listed
Numbers on the Phoenix Strike talent sheet
Bladesin 4
With the current patch’s modifications to blade skills, I decided to try something fresh. Assassin with just swords skills.
This was my first try at this build, as well as my first character in D2R’s Ladder Season 1:
Every blade skill is worth 20 points. 1 tiger strike point (easier leveling in normal) 1 death sentry point Every shadow talent is worth one point. The remaining poison spots
My sword fury damage was 1500 with some pretty low-cost gear.
Some observations from this run:
- Blade sentry was extremely overpowered in standard mode, requiring numerous points to unlock. In Hell, it was less beneficial, but it still increased my DPS by the time I was battling Hell Baal.
- Leech is a fantastic fit for this setup. Because my HP regen surpassed their DPS, I was able to ignore lesser foes hitting me.
- The impact of a crushing hit is enormous. Most of the procs you’d want on a kicksin work nicely with Blade Fury.
- Despite being almost 100% SSF, the build seemed feasible throughout the game. Hell ancients were the most difficult aspect. Aside from that, I didn’t have any challenging problems to deal with. I was taken aback.
Here is the skill distribution for the D2R ladder game I play.
Here’s a demonstration video.
Damages Listed
Newcomers attending the class should know the following:
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While veil of shadows is an important talent, it’s usually recommended to just invest one point in it. More points signify a longer time between casts, which might be problematic if your killing speed is rapid.
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In fact, several of the assassin’s talents are effective even with just one point. With just one point spent, Death Sentry, Cobra Strike, Dragon Flight, Mind Blast, Cloak of Shadows, Fade, and Blade Fury are all viable talents.
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With 5 points in Burst of Speed, the game becomes a lot more enjoyable. I use it whenever I don’t need any additional fade resistance. One hard point is sufficient after you have +skills gear equipped.
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You will not have the same tankiness as a Paladin or Barbarian. You can outrun every adversary in the game using Burst of Speed and Dragon Flight, so take use of that speed advantage whenever possible. Often, you simply need to kill one or two adversaries before luring the remainder to the corpses and activating death sentry.
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Traps are laid based on assault speed rather than cast rate. Burst of Speed comes very handy here.
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As a source of damage, the blade shield isn’t worth maxing up. For a devoted bladesin, one point or boost is used as a synergy for blade rage.
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Even if you don’t utilize Dragon Tail as a main attack, the knockback it provides is a useful method to get away from foes.
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Another essential method for fleeing risky circumstances is mind blast. When playing multiplayer, though, don’t spam it.
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Many builds are better without dual claws. Don’t be scared to try out different combinations of single weapons and shields. Sanctuary, for example, is used by my Riftsin. Dragon is also handy in some builds.
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Everything is blocked by dual claw block, not only melee strikes. It has the ability to deflect spells, arrows, and other ranged assaults. It only seems to function when you’re standing still or attacking, not while you’re running.
the original source
The post How I conquered D2R with four distinct Assassin builds appeared first on Games Today.
The “chaos runeword assassin build” is a guide to four different Assassin builds I’ve used to beat D2R. The Chaos Runeword Assassin Build is an extremely powerful and versatile build that can be used in all difficulty levels.
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