In this walkthrough, I will be guiding you through the Metroid Dread Burenia items and the 100% completion guide.
The metroid dread burenia item map is a guide that shows the location of all items in Metroid Dread. This 100% completion guide will help players get through the game quickly and efficiently.
The underwater zone of Planet ZDR is Burenia, and Samus Aran’s first journey there may be difficult since the deep water slows her mobility and lowers her leap height. Fortunately, you may return to the zone later in the game with new weapons and equipment and breeze right through what were previously very difficult areas.
Burenia, like the rest of Metroid Dread’s regions, hides a slew of treasures in its waters – namely, Energy Tanks, Missile Expansions, and Power Bomb Tanks. We’ve got you covered if you want to go diving and locate them all under the waters.
Missile Tank #1 [+2] | Spider Magnet, Morph Ball are required.
It’s a lot simpler to get this Missile Tank after you have the Cross Bomb ability, but it’s not required. Shimmy around the snaking magnetic ceiling with the Spider Magnet and drop down at the top of the sloping ledge when you reach a flooded area with a snaking magnetic ceiling. The route to the Tank is blocked by several Beam Blocks, but you may leap up and fire through the opening to ping them from afar. Then grasp the ledge and tuck your Morph Ball into it before rolling through to the reward.
Missile Tank #2 [+10] | No prerequisites
This may be found in the zone’s first completely submerged chamber, which is located in the lower portion of the zone. Bear left as you descend past the fish opponents to land on a tiny platform with the Missile Tank.
Requirements: Missile Tank #3 [+2] Missile Tank #3 [+2] Missile Tank #3 [+2] Missile Tank #3 [+ None
You don’t need any special equipment to locate this Missile Tank, but you will need to wait till you encounter Quiet Robe in Ferenia, since he will lead you back to Burenia through a different route. Return here and ascend the freshly opened room’s right side. You can blast out a Missile Block at the top to discover a Tank within.
Part 1 of Energy | Requirements: Spider Magnet and Flash Shift
You’ll begin ascending from the underwater chamber at Burenia’s base after you acquire the Flash Shift skill. You undoubtedly noticed this Energy Part on your way down, but the floor’s breakaway section kept you from getting to it. You can zoom right over those blocks with the Flash Shift, cling to the magnetic wall with the Spider Magnet, and reach the Part above with the Spider Magnet.
Missile Tank #4 [+10] | Spider Magnet, Morph Ball, and Flash Shift are required.
Begin at the Burenia Map Station and work your way up the wet neighboring chamber to the left. To blast away a Missile Block, cling to the magnetic wall at the top and aim across the gap. To clear the pressure plate and reach the ledge, perform a double dash from the Flash Shift ability. Then you may climb down to the Missile Tank in your Morph Ball.
Part 2: Energy | Requirements: Speed Booster
Between the two Dairon trams is a corridor with a strong fan. To break through and reach the Part, charge up your Speed Booster while sprinting against the wind.
Screw Attack | Missile Tank #5 [+2] | Requirements:
A series of Screw Attack Blocks may be found just adjacent to the elevator to Artaria. You can jump straight over them and grab another Missile Tank once you have that ability.
Screw Attack | Missile Tank #6 [+10] | Requirements:
There’s another Missile Tank above the sea just west of the previous Expansion, in the chamber after the Network Station. To break through the blocks that surround it, use the Screw Attack.
Missile Tank #7 [+2] | No prerequisites
Although you don’t need anything to acquire this Missile Tank, you will need to use the Space Jump and Screw Attack to get there. Space Jump up the gap from the preceding Expansion. This route will lead to a huge chamber with twin Robot Chozo Soldiers to battle. Check for a Missile Block at the escape door that has a Tank inside after they’re down.
Missile Tank #8 [+2] | Space Jump is required.
This may be discovered in the flooded chamber above the route opened by Quiet Robe. A ledge on the right side may be reached after you have the Space Jump, which will lift you out of the water and allow you to climb over the corner ledge to reach the Tank.
Missile Tank #9 [+2] | Requirements: Gravity Suit, Speed Booster
You may use the Speed Booster in water after you have the Gravity Suit. In Ferenia, go to the huge, central underwater room. To break through to this Missile Tank, charge up a Shinespark by running down the bottom, then launch straight up into the center of the ceiling.
Missile Tank #10 [+2] | Space Jump, Gravity Suit are required.
This Tank is located approximately northeast of the bottom Save Station in the vertical chamber. You’ll be able to reach the high ledge holding it with the Space Jump and Gravity Suit.
Diffusion Beam, Space Jump, Gravity Suit | Missile Tank #11 [+2] | Requirements: Diffusion Beam, Space Jump, Gravity Suit
You’ll use your Diffusion Beam to alter the water level in a chamber with several floats the first time you make your way to the lower tram to Dairon. Return here with the Gravity Suit and Space Jump to reach the Missile Tank above by leaping up the left-side ledges.
Part 3 of Energy | Requirements: Morph Balls, Bombs, and Ice Missiles
By the Green Teleportal, there’s a secret passage through the floor; drop several Bombs to its right to discover it. Enky defend the tunnel below, so use your Ice Missile to take them out. Beyond the door, you’ll discover one more Energy Part.
Missile Tank #12 [+10] | Morph Ball, Bombs, Speed Booster, Ice Missile
In the same location, there’s another reward. Speed Booster bricks make up the floor to the left of the entrance. Run from the opposite side of the entrance and Shinespark straight down to annihilate them. Now for the real challenge: it was just the beginning of one of the game’s most challenging Speed Boost challenges. You must now power up, descend down the hole, and turn right through the next door. Slide through the hole, blast the Beam Blocks in your way down, then Shinespark straight to the left in midair — hitting the hill will maintain your velocity. Now turn left and slip under the barriers, pausing to reclaim your Shinespark. Drop down the next stairwell and take a right into another slope. At the top of that, store your Shinespark one more time, then descend and launch to the right to finally burst through the last set of barriers. On the opposite side, you’ll find your well-deserved Missile+ Tank.
Spider Magnet, Grapple Beam, Storm Missile, Space Jump | Requirements: Energy Tank
Begin at the furthest Save Station and make your way east, into the huge underwater room. A Grapple Block Beam spans the distance. Pull it out and Space Jump over the gap, but beware of a swarm of tiny fish opponents charging at you. To slice through them, shoot them ahead of time or leap while holding a charged shot. In the next chamber, you’ll find the Energy Tank. To get there, first activate all five green targets in the chamber with the Storm Missiles. To get out of the water, hop onto the magnetic wall and Space Jump across to the ledge to get the upgrade.
Morph Ball, Speed Booster, Gravity Suit, Power Bomb Tank | Requirements:
A Power Bomb Block guards a tiny tunnel in the map’s lowest section. Destroy it and go on to a tunnel that is likewise stopped, this time by a Speed Booster Block. Return to the large room and clear the opponents to create a runway, then sprint ahead (the Gravity Suit allows you to run at full speed underwater) into the smaller chamber. Before you reach the next tunnel, activate your Shinespark and slide through it as well. Launch straight into the Speed Booster Blocks after you’ve rounded the curve to rocket your way to a Power Bomb Tank.
Burenia walkthrough metroid dread is a guide that will help you complete the game 100%. Reference: burenia walkthrough metroid dread.
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