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Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises significantly.
- Melee skills do greater damage and recharge considerably quicker as a brawler.
- Grounded: The amount of damage you suffer when in the air is significantly increased.
Override Modifiers on a Daily Basis
- Martyr: Units that explode have greater health.
- Empath is a kind of radar that has been enhanced. Take more damage from melee attacks.
Misc
- Scavenger’s Den, EDZ, drops Legs in the legendary Lost Sector (PL 1300).
- Shields: Arc, Overload Captain, and Barrier Servitor
- The Quarry, EDZ, drops Helmet in Master Lost Sector (PL 1330).
- Shields: Solar, Champions: Barrier Colossus & Unstoppable Incendior
- Weapon: Blasphemer Altars of Sorrow (Shotgun)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Rocket Launcher Scavenger @ Ada-1: Picking up Heavy ammunition gives Rocket Launchers extra reserves.
- Reloading or readying a Sidearm while Charged with Light consumes all stacks of Charged with Light and converts them into stacks of a significant damage boost that depletes as you damage opponents with that Sidearm.
- Radar Tuner @ Banshee-44: When you quit aiming down sights, radar returns instantly.
- After running, Sprint Grip @ Banshee-44 temporarily improves the weapon’s ready speed and aim down sight speed.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Helium Filaments & 50000 Glimmer)
Offerings from the Gunsmith
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
Berenger’s Reminiscences | Launcher for Heavy Grenades | Countermass / Volatile Launch | Sticky Grenades / Alloy Casing | Cartridge for Clowns | Rampage |
Denial that is cold | Rifle with Primary Pulse | Extended Barrel / Arrowhead Brake | Alloy Magazine / Extended Mag | Winds of Death | Unrelenting |
Bad Omens | a powerful rocket launcher | Confined Launch / Volatile Launch | Implosion Rounds / High-Velocity Rounds | Sights in a Flash | Kill Clip |
The Final Dance | Sidearm of Energy | SAS QuickDot / SAS Tactic / SAS Target | Light Magwell / Flared Magwell | Quickdraw | Dragonfly |
Night Shift | Scout Rifle, Primary | Polygonal Rifling / Full Bore | Tactical Magazine / Accurate Rounds | Detector of Threats | Demolitionist |
The Goals | Sidearm of Energy | SAS Control / SAS FarPoint | Alloy Magazine’s “Steady Rounds” | Triggering System with Full Auto Mode | All for one |
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 10 Legendary Shards)
- Datalattice may be purchased (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 1 Legendary Shards)
- Baryon Boughs are available for purchase (5 for 1 Legendary Shards)
- Helium Filaments are available for purchase (5 for 5000 Glimmer)
Bounties
House of Light, Splicer Servitor
Name | Description | Requirement | Reward |
---|---|---|---|
Splicer’s Splicer’s Splicer’s Splicer’s S | Use Sidearms to take out targets. Override fighters and Guardians who have been vanquished are valued more. | Sidearm 30 | XP+ |
Will of the Splicer | Supers may be used to defeat targets. Override fighters and Guardians who have been vanquished are valued more. | 15 Super | XP+ |
Big Data | As a fireteam, deposit Data Spikes in Override. | 5 Data Spikes Have Been Deposited | XP+ |
Overwrite: Enthusiasts | Vex Fanatics must be defeated. Those in Override have a higher value. | 30 Vex Enthusiasts | XP+ |
Vanguard Commander Zavala
Name | Description | Requirement | Reward |
---|---|---|---|
The More They Fall, the Harder They Fall | In any strike, defeat minibosses and bosses. | ten fighters who are up to the task | XP+ |
Vanguardian | Defeat your opponents in any attack. | Fifty combatants | XP+ |
Bring the Light to Them | In a single stroke, defeat opponents with your Super. | 5 Super | XP+ |
Complete the Tasks | In strikes, defeat opponents with your finisher. | 5th Place Finisher | XP+ |
Crucible, Lord Shaxx
Name | Description | Requirement | Reward |
---|---|---|---|
According to the Code | Defeat your adversaries. | Defeat against ten opponents | XP+ |
Typical Fare | Use any Kinetic weapon to defeat your opponents. | 5 weapons with kinetic properties | XP+ |
Into the Sun | Use your Super to defeat your opponents. | 1 Super | XP+ |
Elimination Process | Individual rounds must be won in Elimination. | 1 Wins | XP+ |
Gambit, The Drifter
Name | Description | Requirement | Reward |
---|---|---|---|
Blockade | In Gambit, send a small, medium, and big Blocker. | 1 pair of small blockers, 1 pair of medium blockers, and 1 pair of large blockers | XP+ |
Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay | Completing a Gambit match is a must. | 1 hazard matches | XP+ |
Hunter of Big Game | In Gambit, eliminate a high-value target. | 1 Targets | XP+ |
This Isn’t Your Mother’s Combat Drill | In Gambit, you must defeat your opponents. | Fifty combatants | XP+ |
Europa, Variks
Name | Description | Requirement | Reward |
---|---|---|---|
Precision in Europe | With precise last strikes, defeat the Fallen on Europa. | 20 Fallen | XP+ |
A Difficult End | Using finishers, defeat Vex on Europa. | 10 Vex | XP+ |
They’re all crashing down. | In Europa Lost Sectors, defeat opponents in groups of two or more with a Machine Gun. | Machine Gun No. 10 | XP+ |
Eliksni’s friend | In Asterion Abyss, complete patrols. | 3 Patrols | XP+ |
Gunsmith Banshee-44
Name | Description | Requirement | Reward |
---|---|---|---|
Calibration of the Sidearm | Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get extra advancement. | Sidearm (100) | Enhancement Core & XP+ & 2 Mod Components |
Calibration of Submachine Guns | Submachine guns should be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement. | Submachine Gun No. 100 | Enhancement Core & XP+ & 2 Mod Components |
Calibration of a Linear Fusion Rifle | Linear Fusion Rifles may be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement. | Rifle with 100 Linear Fusion Rifles | Enhancement Core & XP+ & 2 Mod Components |
Calibration of the Sun | Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement. | Weapon with 100 solar rays | Enhancement Core & XP+ & 2 Mod Components |
Moon, Eris Morn
Name | Description | Requirement | Reward |
---|---|---|---|
Lunar Patrol is a team of astronauts that patrol the | Complete your patrol missions on the Moon. | 3 Patrols | 5 Helium Filaments & XP+ |
Auto-death mode | Rapidly defeat opponents in groups of two or more with an Auto Rifle. | 15 Defeated quickly | 5 Helium Filaments & XP+ |
Runner with a Gun | Rapidly defeat opponents in groups of two or more with a Submachine Gun. | 15 Defeated quickly | 5 Helium Filaments & XP+ |
Drag Out, Knock Down | To beat Fallen on the Moon, use finishers. | 7 Fallen | 5 Helium Filaments & XP+ |
Moon’s Enchantment Lectern
Name | Description | Requirement | Reward |
---|---|---|---|
There’s Nothing to Worry About | Using Void damage, defeat fighters in Nightmare Hunts. | 20 Void | 1 Phantasmal Fragment & XP+ |
Orbweaver | In Nightmare Hunts, you may create Orbs of Power. | ten power orbs | 1 Phantasmal Fragment & XP+ |
Once Upon a Time | Dispel the Nightmare inside the Lost Sector K1 Crew Quarters. | Three Nightmares | 1 Phantasmal Fragment & XP+ |
The Centaur’s Curse | On Nessus, defeat Nightmares in Lost Sectors. | Eight Nightmares | 1 Phantasmal Fragment & XP+ |
Tangled Shore, Spider
Name | Description | Requirement | Reward |
---|---|---|---|
Reduce the Herd’s Size | On the Tangled Shore, defeat your foes. | 50 foes have been vanquished. | Etheric Spiral No. 5 |
Sharpshooter | On the Tangled Shore, get 25 precise final blows. | 25 kills with pinpoint accuracy | Etheric Spiral No. 5 |
Patrol the Beach | On the Tangled Shore, complete three patrols. | Three patrols have been performed. | Etheric Spiral No. 5 |
On the Verge of Losing It | On the Tangled Shore, visit the Lost Sector Shipyard AWO-43, which is located near the Jetsam of Saturn. | 1 | Etheric Spiral No. 5 |
EDZ Devrim Kay
Name | Description | Requirement | Reward |
---|---|---|---|
Grenadier | In the EDZ, get grenade kills. | 20 people have been killed by grenades. | 10 Dusklight Shard & XP+ |
Generator | In the EDZ, make Power Orbs. | 10 Orbs have been created. | 10 Dusklight Shard & XP+ |
Feel the Void | In the EDZ, defeat opponents using Void damage. | 30 kills by the Void | 10 Dusklight Shard & XP+ |
Cosmodrome, Shaw Han
Name | Description | Requirement | Reward |
---|---|---|---|
Grace’s perspective | Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards. | 20 Fallen | Spinmetal Leaves & XP+ |
Showstopper | Use your Super to defeat opponents in the Cosmodrome. | 3 Super | Spinmetal Leaves & XP+ |
Butter and Bread | Use any Kinetic weapon to defeat opponents in the Cosmodrome. | kinetic weapon 20 | Spinmetal Leaves & XP+ |
Working from afar | In the Cosmodrome, complete a patrol. | 1 Patrols | Spinmetal Leaves & XP+ |
Unrest in the Public Square | The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events. | 3 public gatherings | Glimmer & XP++ |
The Entire Spectrum | Arc, Void, and Solar damage are effective against fighters on the Cosmodrome. | 25 Solar, 25 Arc, and 25 Void | Glimmer & XP++ |
Nessus is a failsafe system.
Name | Description | Requirement | Reward |
---|---|---|---|
smashed to smithereens | On Nessus, get grenade kills. | 20 people have been killed by grenades. | 10 Microphasic Datalattice & XP+ |
Lightbringer | On Nessus, create Power Orbs. | 10 Orbs have been created. | 10 Microphasic Datalattice & XP+ |
Accurate Precision | On Nessus, get precise kills. | ten precise kills | 10 Microphasic Datalattice & XP+ |
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-02-25] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemies have greater health and aren’t affected by harm. Miscellaneous Legendary Lost Sector (PL 1300): Europa’s Concealed Void drops Arms K1 Revelation, Moon, drops Legs Altars… Master Lost Sector (PL 1330):
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[D2] [2021-03-25] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises significantly. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Battleground Modifiers on a Daily Basis Arc Singe: Arc damage from all sources rises significantly. Stasis Singe: All sources of stasis damage increase significantly. …
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[D2] [2021-01-25] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises significantly. Heavyweight: Power weapons do greater damage and have more ammunition. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Exodus Garden 2A, Cosmodrome, drops, Misc Legendary Lost Sector (PL 1250) Chest Perdition, Europa, dumps… Master Lost Sector (PL 1280):
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-08-25]”
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The reddit destiny 2 weekly reset is a thread that is posted on reddit every week. It tells people what day of the week they should play destiny to get the best experience.
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